JOATMON

Jack Of All Trades, Master Of None

WoWless

WoW has been down since I got home.  So much for my relaxing break from the real world by sending my blue friend out to harass gnolls.

This is one of the more irritation aspects of MMORPGs.  When there is some issue with their servers, you are without the game.

If you play many games, this is no big deal.  But if you are trying to focus all your efforts on a single game to achieve some goal, well. . .

In the past, this sort of issue would elicit the bare minimums of information.  That was when there were very few online games, and only a couple were MMORPGs.  But tames are a changing.

People jump ship on a MMORPG for many reasons.  Not challenging enough, too challenging, wrong genera and many more.  A big one is poor customer service.

In a day and age when people regularly perceive poor customer service, they really don't want it in their play time. 

Not all forms of being frustrated by an apparent inappropriate response truly are poor customer service.  The customer is NOT always right, but the customer is rarely wrong.  And when the issue is not being able to play the game that they pay for, and it is an unscheduled outage, then there is a real issue.

So how do companies address this?

Remember that today is the day of low margins.  Sometimes the only way to increase profits is to cut costs.  And one big cost is support.

Forum_1More automated systems is one tool.

Another is using different information channels, like the message boards.

Are these devices where the need to be?  I do not think so.

Issues are generally a bit slow in being reported.  The level of information is generally low.

Do they know every facet of a problem when they see it?  Of course not.

On the other hand, the server I play on in WoW would not let me on, and it was NOT in the list that Blizzard released.

Are things better?

Yes.

Do they need to get even better still?

Certainly.

Konrad

18 September 2005 in Games | Permalink | Comments (0)

World of Warcraft

Sleep. . . . level. . . . hard choices.

DING!

Sleeeeeeep!

17 September 2005 in Games | Permalink | Comments (0)

World of Warcraft

Here I am in WoW with all my wonderful UI mods.

Okay, so some of them are not so wonderful.

I was in the WoW beta, and played it for a while post-beta.  But there were so many changes in the game with all the new players.  I lost interest.  I moved on.

I went back to Everquest for a while, but my guild was changing, and sort of fizzled.  I just could not stay there.

I was not impressed with Linage II after my involvement in that beta.  I also had left CoH seeing it as fun, but not something I would play regularly.  Certainly not worth the $15 a month for me.

A friend of mine was back in WoW, so I gave it another shot.

I had some fun, but the PvP server I was on got rough.  Being killed every 10 minutes, or less, by gankers just flat out sucks.

I went back to another server I had toons on.  It is PvE.

Now part of why I left WoW was because the PvE was almost impossible to quest on.  There were tons of power gamers who would literally wipe out towns.  This has been addressed by tougher NPCs, and Battlegrounds.

Now PvPers on PvE servers have something to do, somewhere to go.  They also have a harder time flattening towns.

It has been a blast. . . then they patched.

Okay.  Time to get all the UI mods again.

This has proven to be a bit of a task.

Not all the UI mods have been updated.  Some that have developed bugs.

Urgh.

The UI mods really do make the game more fun.  The problem is that they really need supportive authors.  Now I know that these people are other gamers who are donating time.  I am not going to pester them because they are doing me a favor.  But durn it, it sure can be annoying!

16 September 2005 in Games | Permalink | Comments (0)

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